dyslecticslut

USA
Dry Shimmer Dazzle…Senast sedd: september 2009

6900 spelade låtar sedan 10 jan 2009

0 Älskade låtar | 0 inlägg | 0 blandband | 10 hojtningar

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  • xRazor_Zombiex

    hi how are you :D

    26 nov 2009 Svara
  • coolsaffi

    Superb collection of music, found some new stuff, many thanks and greetings from the UK.

    26 apr 2009 Svara
  • vjsupersaint

    Thanks for accepting dear lady. Have a great Easter. All the best to you from Mike in Eastleigh. Oh and love your piece on Goths. How very true.

    11 apr 2009 Svara
  • Hell_Pet

    Hey, Trekdrop hier, je kent me wel :P

    28 jan 2009 Svara
  • Devo-lutionstuf

    ja, die heb ik :p Very low :')

    12 jan 2009 Svara
  • LAST.HQ

    Welcome aboard, dyslecticslut! Happy listening.

    10 jan 2009 Svara

Om mig

RPG Rule 14- Garrett's Principle
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.

RPG Rule 23- MacGyver Rule
Other than for the protagonists, your choice of weapons is not limited to the prosaic guns, clubs, or swords. Given appropriate skills, you can cut a bloody swath across the continent using gloves, combs, umbrellas, megaphones, dictionaries, sketching tablets -- you name it, you can kill with it. Even better, no matter how surreal your choice of armament, every store you pass will just happen to stock an even better model of it for a very reasonable price. Who else is running around the world killing people with an umbrella?

RPG Rule 79- Xenobiology Rule
The predatory species of the world will include representatives of all of the following: giant spiders, giant scorpions, giant snakes, giant beetles, wolves, squid, fish that float in midair, gargoyles, golems, carnivorous plants, chimeras, griffons, cockatrices, hydras, minotaurs, burrowing things with big claws, things that can paralyse you, things that can put you to sleep, things that can petrify you, at least twenty different creatures with poisonous tentacles, and dragons. Always dragons.

RPG Rule 87- Supply and Demand Axiom
Killing a powerful enemy will usually yield an item or weapon that would've been extremely useful if you had gotten it before killing that enemy.

RPG Rule 104- Wutai Rule
Most RPGs, no matter what their mythology, include a land based on ancient Japan. Full of pagodas, shrines, shoguns, kitsune, and sushi, this completely anachronistic place is the source of the entire world's supply of ninja and samurai characters.

RPG Rule 140- Law of NPC Relativity (Magus Rule)
Characters can accomplish superhuman physical feats, defeat enemies with one hand tied behind their back and use incredible abilities -- until they join your party and you can control them. Then these wonderful powers all vanish, along with most of their hit points.

RPG Rule 153- "Mommy, why didn't they just use a Phoenix Down on Aeris?"
Don't expect battle mechanics to carry over into the "real world."