Cio's Wartune Beginner's Guide to Swift Leveling pt. 1
Hi fellow Wartune fighters.
I'm Cionaodh, atm lvl 66 archer at 70 k BR with guild Arda on Kongregate WT server 9 (Europe).
As there always are a lot of questions coming from our new members fresh out of tutorial and I've gotten fed up a bit with some recommending excessive camping as the only way to eternal happiness, I'd like to offer you some advice from my experience as a non-camper.
I hope it'll get you started and help you to level up swiftly without neglecting your BR.
Some general advice first:
Join a guild, preferably one of the top 8 guilds, as soon as you can. Well, most probably you won't even have to search for a long time, but will get shanghaied by one as soon as you step out of tutorial. At least it was like that for me, about half an hour after having left tutorial behind, I found myself being a happy member of Arda, not knowing where the fucking tank was that just had kissed me :D.
Once you're member of a guild, you'll have access to the guild facilities, so go and make good use of these.
First and most important thing is: Contribution. Contribution is the currency which will buy you the services the guild facilities are offering while strengthening your guild at the same time.
Never ever spend any balens on contribution but gold only. 5 balens are worth only 1 point of contribution, so forget about it. Just spend all the gold you can spare on contribution.
Now you've saved up some contribution, what to purchase for it?
Your first goal should be guild skills. Try to max out the gold skill first, which will add 1% per level to your gold income your town is generating. More gold = more contribution. Your next goal should be to get your attack skill as high as possible (PATK for archers and warriors, MATK for mages) then defense and hitpoints. Charisma is the least important one, so do it last.
If you got some contribution to spare, try to do as many spins at the guild blessing as you can afford, as it will yield valuable cash items like socketing rods, mount training whips and crypt keys along with a lot of other goodies. The first spin will also add to your devotion, so don't miss on that, as the devotion rewards are too sweet to miss.
If you have signed up with one of the top 8 guilds, try to get a spot on the guild battle participant's list as soon as you can. As that list is limited to 50 participants, you might not get a spot at once, but once all the big boys online are in, there'll most probably be some spots left. Even as a new member you can be of help (for more information, please see burek's Guild Battle guide
, it's excellent ), and you will participate in the guild battle reward of honour and insignia even if you're not able to rank among the top ten combattants. And you're going to need a lot of both, so try to get in. Even if you keep getting steamrollered for a couple of weeks, which is very frustrating, but also a strong incentive to get stronger asap :P .
If your guildmaster summons the Tree of Ancients, don't get tempted too much by the free contribution the majick 'shrooms there are providing. Only go there if you can afford to receive the XP it'll also provide.
The guild chamber will be attacked at every full hour during daytime by 3 mobs which are level 40 undead. Once you're able to defeat these, go and get them, each mob defeated will yield 10 points of contribution, but no XP.
Every now and then, your guildmaster may feel like spending some guild wealth on opening the Guild Altar. This is a special event, where the guild members are to save the altar from getting overrun by waves of monsters. At low levels, you won't be able to defeat these yet, or you might want to avoid the XP a victory will yield. So don't be shy but join anyways and keep yourself out of the mobs' range. Each participant will get the final reward of Kyanite, and as the number of participants is not limited here, you won't be taking anyone's place. So, whether you want to fight or not, get in to grab your share of Kyanite.
Inventory space is scarce, but adding more is insanely expensive and there are much better uses for your precious bound balens as well as your recharged ones.
So there's another reason to join a guild asap: The Guild Vault.
Store your excess items there, and don't worry: You'll be able to access the vault anytime and anywhere, even if you're in the middle of a dungeon. And don't worry, you're the only person who has access to your storage.
And: Don't be a packrat. Store only items worth saving and clean up your inventory by synthesizing your gems and luck stones as far as you can. Recycle blue and purple gear you don't need into refinement stones, which will stack up to 999, and sell the white and green ones right away. You can sell, synthesize and recycle even during a blitz, so you don't need your inventory get flooded.
If your inventory fills up during a blitz because you're afk, you won't lose the excess loot though, as it will be sent to your mailbox. As long as you don't open the mail, it may sit there for 30 days. But beware, always clean up your inventory before entering an MPD or go for fishing or jewel hunting: If your inventory is full, you won't be able to pick up loot from chests that have dropped or the event rewards.
Last but not least, if you find yourself totally desparate about inventory space and your Guild Vault space is also exhausted, there'll be one neat little trick to help you through the next 30 days. See to it that you've spent all of your contribution, then ask your guildmaster to kick you from your guild. The contents of your vault will be sent to your mailbox and sit there for 30 days as long as you don't open the mail. Once that's done, join your guild again. As you have been kicked, there won't be any CD to join once again.
3.Money Makes the World go Around - Your Ressources
Yeah, still not done with the preliminaries, sorry about that, buddy.
In order to build up your character the way you want it to be, you'll have to plan ahead how to gain as many ressources as you can, preferably without spending any recharged balens.
The three basic ressources in Wartune are gold, daru and kyanite.
The use of gold is obvious: It's used to buy contribution, to pull astrals, upgrade your town's buildings, synthesize, recycle or enchant items at the blacksmith's.
Daru's only use is to upgrade your troops and enhance the bonus they're providing by enlightening.
Kyanite's the currency used to upgrade the Academy's skills and, once you've got access to it, the Academy's blessing wheel. If you're VIP, starting with level 60 you will want to open the VIP chest in MPD as well for extra loids and leg stones. The level 60 chest costs 16 k kyanite to open, so save up as much kyanite as you can right from the start.
As you're going to need lots of these, try to plan well ahead and grab as much as you can.
Gold will be obtained by your town, the higher your town's level, the more gold it will yield, so try to keep your town buildings, town hall and refinery in particular, always at your level. And don't forget to pick up your daily levies.
Your second source of earning gold constantly will be the mines in the wilds. You can conquer two of these, try to get the best you can get at your BR. Mines will refresh every 12 hours, so don't miss to get new ones once your old mines have expired. You'll get notified about expiration by mail.
Once you've hit lvl 45, you may help your friends by being their lucky star at jewel hunt. Each time you help them out will give you at least 20 gold chests, each worth 1 k gold. These make a nice piggy bank, as you can store them in your inventory or guild vault for rainy days - this gold won't be accessible for plunderers. The blue fish in the top row at fishing will give these chests too, though you might want to pass on these as the blue fish will give the least fishing XP.
The best source for both gold and daru are the world boss battles against Bloodfang at 11:30 am server time and Redoga at 10 pm server time , so try and do at least one of them. If you can grab both, all the better. For maximum outcome, try to chain attack (might be some trouble for mages as I've heard, but as an archer I'm doing fine with chaining), as this will double your number of attacks if applied correctly.
Another source of gold and kyanite is plundering other players' towns. If you're victorious, you'll get 10% of that player's gold supply plus a certain amount of kyanite depending on the other player's level.
But be careful if you do that: Always check your target's BR before attacking!!!
You can't afford to lose such a battle because the attacked player will be notified by mail which will tell him that you've failed to plunder him along with your town's coordinates, which will make you easy prey, particularly if you don't have any energy left to move your town to another place.
And, on top of that, you'll lose yourself one batch of precious kyanite, as you only have 5 plunder attempts per day and adding more will cost you insane 395 balens per attempt. No one in his right mind does that.
As for your own town, to prevent losing too much gold when getting plundered, always keep your gold supply at minimum. If your town is already on level, spend it on contribution or pull astrals. And move your town once you find yourself farmed - once you've hit 50, there'll always be some hardcore cashers around who can one-shoot you no matter how much you've camped for BR in the past unless you decide to become a whale too. Which is something I won't recommend.
Another way of getting more daru is hunting down the mobs in the Wilds. Dependent on the map's level, they'll yield 1-2 level 1 daru pearls at the beginning up to 5-6 on lvl 50 map Erandel. Once in a while you may hit the "jackpot" and kill a mob which yields up to 35 pearls in one go (at least that was the biggest amount I've ever gotten out of these mobs).
This is a bit time consuming, but you'll get more daru and faster at that than you can get out of your farm.
As soon as you can run Circuit Quests - just do it. They're yielding nice gold and daru plus soul crystals every 10th level plus the chest rewards if you can hit 50, 100 and 150 and the big one at 200. No XP here.
Next thing to care about is your farm. At the farm store, you can buy seeds for gold plants, daru, XP and kyanite. The higher your farm's level, the better the seeds available will become.
As you will get enough daru from other sources and additional XP won't be needed below lvl 60 anyways, only plant gold and kyanite seeds. As you can only plant one kyanite seed at a time, never forget about that. Kyanite is scarce, but the farther you get, the more important kyanite will become.
And as far as the higher level seeds are concerned, they're not worth the balens. Stick with the green ones, unless you have gotten some better seeds from guild blessing or the VIP wheel. If you're VIP and have access to the VIP wheel, you might get special seeds providing insignia or bound balens. Just like the kyanite seeds, you can only plant one of these at a time.
Each day at midnight server time, your Tree of Ancients on your farm will provide you another batch of daru and kyanite as soon as the tree's XP bar is full. The higher your farm's level, the better the tree's harvest will be. Never forget to pick that up.
In order to get the tree's XP bar filled each day and level up your farm swiftly, you'll need friends, and lots of them. But choose your friends well, skip the lists the game will offer once in a while and better pick them among your guildmates or send a friend request to other players you've already met and found agreeable. Adding randoms may become a pain in the butt, as a lot of those you've added at low levels will probably go inactive and you'll have a lot to do to weed them out again, as the number of friends you are allowed to add is limited. And you might find yourself saddled with some hardcore freeloaders who will stalk your special and cash crops without a chance for you to retaliate, as these usually will only grow the cheapest crop if any at all while not lifting a finger to weed or revive crops on your farm either.
If you happen to have someone like that on your buddylist, don't just kick, but blacklist him - that will keep you updated on his level progress and online times. Why this? Well, I myself am not exactly the forgiving type, so I simply took to farming my "special friends" towns until I outleveled them ;)
You can further upgrade your farm by spending balens as soon as your farm hits level 30. That's one of the good places where your bound balens may go, as upgrading will cut down the time your crops will need to mature as well as increase the amount of ressources they'll yield.
The last and most important ressource you may obtain ingame are the bound balens.
Like the recharged ones purchased for cash, you can use them to pay for everything requiring balens in WT except for the shop's hot sales, mystery market and WB boosts.
Sources of bound balens are many. You may get some from guild blessing, 1 on 1 duels at the arena, mystery chests at campaign dungeons, fishing (if you're lucky to either catch the "wild fish" or help other players to do so) and Spire chests. Completing a campaign map will yield a nice batch of bound balens too. Most important though are the consecutive log in rewards: If you manage to log in for 26 days within one month, you'll get rewarded with 300 bound balens in total. Each and every month, so even if you don't have the time to play, spare the 5 minutes to check in daily and grab the bound balens along with a lot of other goodies.
As for recharging balens for cash, I won't recommend you to become a whale. Never ever. As a non- or light casher, you won't be able to get in the top ten, and there'll always be monsters at team arena, who will be able to one-hit you. You better bear with it, because the alternative will be spending thousands of bucks just for some pixels while you don't even know for how long this game will be up. Always remember R2 can shut it down any time they feel like it. But if you play your cards wisely, there'll still be plenty of players you can beat.
My advice on this is: Don't go overboard, but don't be stingy either.
Recharge balens if possible while there is a recharge event out to grab the additional goodies.
Save your bound balens to buy farm upgrades, if necessary the second skill set, transposer scrolls to upgrade your gems and later sylph skills.
Buy other things, wings and clothes in particular, only when they're on hot sale. For wings, the difference between hot sale and normal price is fat 600 balens! As bound balens can't be used for hot sale purchases, recharging some is useful in order to get the most for the smallest amount of balens in total.
Don't spend balens on sylph upgrades, but try to grab as much mahra as you can from events.
As for mounts, try to get event mounts and the ones accessible ingame for free.
The shop mounts aren't good enough to pay cash for, if you've got some spare cash, grab the chance to get the occasional hot sales mounts.
As for the Mystery Market in Cloud City, just forget about it, as most of the items there are totally overpriced with the only exception of good luck charms for clothing upgrades, which are 60 balens cheaper than at the shop. You may also look out for rune packs, as these can't be purchased at the shop and getting them from Tank Trails is very hard. But both items will show up only once in a blue moon, so just check the market every 4 hours. Spending balens on refreshes is waste of cash.
Bigger events usually come with event boxes for 39 balens each. You may try it and get lucky (I just grabbed the fire and ice wings with only 5 Valentine's boxes), but set yourself a limit - you may get lucky, but you also may end up having purchased hundreds of boxes without having gotten anything good out of them, not to speak of the big prize!
But there is one thing I'd strongly recommend to do: Fork over the 8 bucks per month to get a VIP membership. It's not that much, but will buy you some real advantage.
As you level up, the CD's when upgrading your town's buildings and academy skills will become a real pain in the ass. VIP membership will kill these CDs as well as the CDs on 1 on 1 arena, Sylph arena and levy collection, so you can level up your town in one go whenever you've leveled up and you can grab all 5 daily levies at once and spend the gold. No need to save your gold over days making you a delicious target for plunderers.
In addition to that, you'll get the Panda mount for free while you're a VIP which will boost your BR as it adds 10 points to all stats plus a pack of goodies each Monday. The stat points your mounts are providing will sum up, regardless which one you've chosen to ride.
While you're VIP, you'll have access to the VIP wheel where you can spend your VIP tokens. Nice rewards there, I'll recommend to save up 36 tokens to go for maximum rewards there.
And, last but not least, each day you check in you'll gain VIP XP as well as for each balen purchase you make. This will increase your VIP level, which will become important once you've hit honour level 6 (Crusader), because from that point on, every battle lost in battlegrounds is going to lose you a certain amount of honour. The higher your VIP level is, the less honour you will lose.
One more advice: Better leave gold and daru alchemy alone, spending balens there won't pay off, not even at higher levels, as the price rises with each attempt you used while the ratio balens - be it gold or daru - is simply lousy.
Over time, you'll acquire items that are neither gear nor basic ressources, so what to do with these?
Gems: you'll acquire these by running catacombs, jewel hunting and, at an extremely slim chance, on the VIP wheel. Always keep these and synthesize them best you can to save inventory space, even if your gear can't take any more gems at the moment. You'll be able to get up to 3 gem slots on epic gear (purple) and 4 slots on legendary gear (orange), once you have collected (or purchased) the socketing rods required to open the slots. If your gear is already fully slotted, save the gems to upgrade them by further synthesizing. Gems will add greatly to your stats.
Crypt Tokens: Acquired by defeating the boss monsters in catacombs, IP wheel and higher level fishing. Currency in Crypt Shop.
Save for mount and gear >lvl 60. If you're running low on inventory space, but have already beaten lvl 100, you can clean up your inventory by buying the shards for your new steed. Never ever spend them on circuit quests though. You'll need every one of these.
Insignia: Acquired by Guild Battle participation, Battlegrounds, Team Arena and special seeds from VIP wheel. Currency in Arena Shop. Save for gear sets till lvl 55, mount, medaillons and later gear shards for your legendary gear.
Socketing Rods: Acquired for free by opening battleground chests and spinning the Guild Blessing wheel. Required to open slots on your gear to place gems. Always worth saving. Price in shop: 185 balens.
Battleground treasure shards: Acquired by carting in the Battleground event, 2 attempts daily. Fuse 60 shards for 20 k gold to receive a battlecround chest, which may yield shop items like socketing rods.
Crypt keys: Acquired for free by guild blessing and opening mystery chests during campaign dungeon runs (so you better pick only campaign dungeons which have such a chest). Price in shop: 75 balens. Required to receive double rewards in catacombs and access necropolis (much later). Always save these.
Skeleton keys: Acquired by spinning the guild blessing wheel, VIP wheel, opening mystery chests, daily devotion reward. Required to open mystery chests in campaign dungeons and key runs in certain mpds, meaning you can pay the occasional summoner there 3 keys to spawn an additional boss for your team.
Fashion shards: Fuse 10 shards for 100k gold to receive 1 fashion core. Used to replace a level 1 piece of clothing when upgrading clothes and wings. Acquired by opening spire chests (full fashion cores as a rare drop as well) and running circuit quests.
Soul crystals: Acquired by guild blessing, VIP wheel, circuit quests, guild battle reward, jewel hunt and some more. Required for soul engraving, which will add 2% per level to your gems. Always save for special events.
Mount training whips: Acquired by guild blessing, VIP wheel, daily devotion, jewel hunt, amethyst exchange. Required to upgrade your stables, improving your mounts stats thus improving your BR as well. Always save for special events.
Enhanced bounty scrolls: Acquired by opening mystery chests, spinning the guild blessing wheel, completing 200 circuit quests, jewel hunt, fishing starting at lvl 5 (the red-grey fish). Will give you an orange bounty quest. Save these for later, once you've hit lvl 50, you'll be wanting each and every point of XP you can get.
Fate stones: Required to upgrade brutal edge starting at lvl 55, which improves your attack and lets you ignore part of your opponent's defense. Acquired by daily Fate Wheel spin (I recommend only to do the daily free spin) and jewel hunt or exchange amethyst to get some. Save them either until an event comes up or you can level up your brutal edge. These don't take any inventory space.
Runes: You'll get your first rune, brutality, for free. More may be acquired either by opening a victory chest received at Tank Trails event (extremely rare) or purchasing at Mystery Market (also extremely rare).
Runestones: Acquired by Tank Trials, spire chests, daily devotion reward. Required to upgrade your runes, don't save but use them right away. The only rune upgrading events this far didn't use these stones but required you to pay recharged balens.
Sepulchrum: Acquired as Sylph Arena reward or by sacrificing excess sylphs. Required to improve your Sylph's stats aptitude.
Scrolls and potions: These come with various properties like temporary stats enhancement, heal packs, XP boosters. Save, if you can.
Luck stones: Acquired by guild blessing, VIP wheel, dungeon drops, catacombs, fishing. Always synthesize at least up to lvl 8, required to improve your chance of enchanting your gear.
Refinement stones: Acquired by recycling gear green or higher. Required to improve your gear's stats. Save these for set gear.
Refinement locks: Acquired by jewel hunting. Used to lock certain stats on your gear you don't wish to change when refining. Replace the balen fee.
Mahra: Most important once you've got a sylph to upgrade said sylph. At the moment only available as event reward or occasianally as hot sales item. Replaces the 35 balens fee per step in the process of upgrading.
Elemental essences, Sylph seals: Obtained by hunting sylphs at Sylph Atoll. Exchange 60 essences for one seal at Alice's. Seals may rarely drop directly by a Sylph you've killed. Activating the seal will spawn one sylph.
Summoner Kits / Cards: Newly added items, kits will yield cards, which go into your deck, enhancing your stats for some game events. No need to save, once activated, the card will go into the card tab not eating precious inventory space any longer. Excess cards can be fed to activated cards of the same kind to upgrade these.
Legendary stones and Crystalloids: Obtained in mpd's as boss drop and from VIP Chest, campaign dungeons. Required to sythesize Crypt set gear and upgrade to legendary.
Many special items may be obtained as event rewards or the occasional compensation for bugs also. Always check your hot events section for ongoing events and compensation packs.
How to level swiftly in particular? Just go to pt.2 :)